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plus the last ray somewhere else in there because he's bound to find an angle to use it at.Īre we talking 3.5? Because if so, you need to ban Beholder Mage or watch as the game completely falls apart. Maybe allow it with the back story that the beholder failed at the ritual to become a beholder mage, so he put out his central magic eye, but wasn't able to access the PrC (and won't be able to do so in the future).Using a simple interpretation of the 90º arc separation for the eye rays the beholder could fire 3, move and change his facing, fire another 3, move again and fire 3 more. I would consider a higher penalty (-15) to hits (~57% chance that at least one ray hits). This is still pretty strong (~83% chance that at least one ray hits touch AC 10).
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The rays still have to hit - the -10 penalty leaves the beholder with a -1 penalty overall, and it can only target a maximum of three eye stalks in one direction. Maybe allow it with the back story that the beholder failed at the ritual to become a beholder mage, so he put out his central magic eye, but wasn't able to access the PrC (and won't be able to do so in the future). This new beholder can still shine in situations where it is able to use all 10 eye stalks pointing in different directions, but those situations don't come up too often. I would also significantly lower its hp, so that it is in line with a 3rd level character.
Pathfinder beholder equivalent free#
See more in D&D Beyond's Beholders: Bad Dreams Come True.Ludicrously so, because a beholder's power doesn't come from hit points, saving throws, or attack bonus, but rather from having 10 powerful magical rays as attacks every round as free actions usable once each.I actually wouldn't say ludicrously so. Another good source to consult (from the DM's perspective, that is), can be found on Nerdarchy, " bringing Beholders to life". They're as smart as they are dangerous, as Keith Amman so ably relays in The Monsters Know What They're Doing. There is no guarantee a melee hitter will be able to close with the Eye Tyrant, unfortunately. Archers and ranged spell effect "artillery" should be poised to give it the good news as soon as it drops the field to use its various eye rays on the brawlers and meat shields. You beat a Beholder by having melee characters get in close, within its anti-magic field. If played properly by a savvy GM an Eye Tyrant will be difficult to defeat. An eye tyrant sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master’s behalf." Rather than live in isolation to avoid other creatures, the aptly named eye tyrants to enslave those other creatures, founding and controlling vast evil empires. Some beholders manage to channel their pervasive xenophobic tendencies into a terrible despotism. "A beholder’s central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range. D&D and Pathfinder Beholder TacticsĪccording to the main monster page, Now, being a nerd, I know lots of useless Beholder trivia and I burned up way too many of the few recreational hours I had available - but I had a pretty good time doing it. That started me down a deep, dark rabbit hole of abject nerdery, research, and Photoshop work.
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